| bliargh ( @ 2004-11-09 16:02:00 |
REVENGE OF THE AMISH!
I've worked with ADRIFT, and it's a bit more cumbersome than i'd expected. I guess that's the tradeoff you pay for when you create an object-oriented programming application that is aimed to be used by those with little to no actual program experience. And experience within intensive programming skills would definatley help out with this project. This will be a challenging final project, but i'm sure I can handle it...I've decided to stick with the Amish story, because...well, because I really haven't thought of anything better. Eh. It's interesting enough. A cabal of technophiles with aspirations of worl domination...sounds familiar, eh? BUT NOT AMONGST THE AMISH! OH NO! Submachinegun Butterchurners away!
I haven't begun putting together the actual game, but the basic skeleton of the story is broken up into 4 major puzzles that you'll have to solve (or not solve, affecting the end result of the game), each of which will have at least a couple different ways to go about tackling. I'm going to try to make it as open-ended as possible, within the confines of my first mud creation. The story will be pretty narrowly focused, since it's a short-term project, but the puzzles should give the player enough breadth of choice to create a unique outcome. Like I said, 4 major puzzles:
1)Strange emaciated, terrified man approaches you during your daily rigours. He babbles about "the rest of them" still being underground. He runs off into the thicket. In puzzles one you choose whether or not to continue about your labors (game over, you'll unwittingly support the amishpocalypse) or investigate. The puzzle will consist of you snoooping around and not getting caught.
I figured i'd bridge the possibilities here.
a)you don't get caught, you continue down the main storyline
b)you get caught you have the chance to join them or fight. This, however would require me to create two more additional possible puzzles/story branches to the story. We'll see how this works out. I know this may be difficult to conceptualize, but don't worry I have it worked out in my head.
2)you get discovered or caught in a pickle or something, while rummaging around, and you have to chooose what to do here (escape, fight, surrender, etc.). And your ability to fight will be determined by how you use particular objects in the game. For instance, you may be temporarily locked in a containment chamber underground, but you have to get out in a hurry because the plans for the mass suicide or going to be initiated soon or something (gimme a break, i'll iron out the kinks soon) and you have to rescue your sister and escape the enclave. You'll have a pitch fork, for instance maybe, and a package of chewing gum, and some other trinkets you have, as well as those you can pick up in the room. You'll have ot use these the correct way to to escape and continue on to the next element of the story.
3)You've escaped and you need to rescue your sister from some town gathering (maybe the mass suicide under the guise of a church service or something). It's your choice here to rescue her or just escape, but there will be consequences to the end story.
4)You save your sis/decide to escape. The escape will be some final confrontation where you'll have to use your wits (and some carefully placed objects) to survive. If you fail to escape, you're killed or incorporated into the cabal, brainwashed so to speak.
I have 6 endings somewhat conceptualized in my head right now. They range from happy to goofy to absolutely morbid. It's up to you to choose how this story ends.
WILL THE AMISH CONTINUE THEIR REIGN OF TERROR, DENOUNCING TELEVISION AND CHURNING THEIR OWN BUTTER?!
JOIN US FOR THE NEXT EPISODE OF...
REVENGE OF THE AMISH

I've worked with ADRIFT, and it's a bit more cumbersome than i'd expected. I guess that's the tradeoff you pay for when you create an object-oriented programming application that is aimed to be used by those with little to no actual program experience. And experience within intensive programming skills would definatley help out with this project. This will be a challenging final project, but i'm sure I can handle it...I've decided to stick with the Amish story, because...well, because I really haven't thought of anything better. Eh. It's interesting enough. A cabal of technophiles with aspirations of worl domination...sounds familiar, eh? BUT NOT AMONGST THE AMISH! OH NO! Submachinegun Butterchurners away!
I haven't begun putting together the actual game, but the basic skeleton of the story is broken up into 4 major puzzles that you'll have to solve (or not solve, affecting the end result of the game), each of which will have at least a couple different ways to go about tackling. I'm going to try to make it as open-ended as possible, within the confines of my first mud creation. The story will be pretty narrowly focused, since it's a short-term project, but the puzzles should give the player enough breadth of choice to create a unique outcome. Like I said, 4 major puzzles:
1)Strange emaciated, terrified man approaches you during your daily rigours. He babbles about "the rest of them" still being underground. He runs off into the thicket. In puzzles one you choose whether or not to continue about your labors (game over, you'll unwittingly support the amishpocalypse) or investigate. The puzzle will consist of you snoooping around and not getting caught.
I figured i'd bridge the possibilities here.
a)you don't get caught, you continue down the main storyline
b)you get caught you have the chance to join them or fight. This, however would require me to create two more additional possible puzzles/story branches to the story. We'll see how this works out. I know this may be difficult to conceptualize, but don't worry I have it worked out in my head.
2)you get discovered or caught in a pickle or something, while rummaging around, and you have to chooose what to do here (escape, fight, surrender, etc.). And your ability to fight will be determined by how you use particular objects in the game. For instance, you may be temporarily locked in a containment chamber underground, but you have to get out in a hurry because the plans for the mass suicide or going to be initiated soon or something (gimme a break, i'll iron out the kinks soon) and you have to rescue your sister and escape the enclave. You'll have a pitch fork, for instance maybe, and a package of chewing gum, and some other trinkets you have, as well as those you can pick up in the room. You'll have ot use these the correct way to to escape and continue on to the next element of the story.
3)You've escaped and you need to rescue your sister from some town gathering (maybe the mass suicide under the guise of a church service or something). It's your choice here to rescue her or just escape, but there will be consequences to the end story.
4)You save your sis/decide to escape. The escape will be some final confrontation where you'll have to use your wits (and some carefully placed objects) to survive. If you fail to escape, you're killed or incorporated into the cabal, brainwashed so to speak.
I have 6 endings somewhat conceptualized in my head right now. They range from happy to goofy to absolutely morbid. It's up to you to choose how this story ends.
JOIN US FOR THE NEXT EPISODE OF...
REVENGE OF THE AMISH
